VICTORY
VOID MOTHER DESTROYED
The Void Mother was AFRAID.
Run Time: 00:00
Run ID: —
CAPTAIN PROGRESSION
CAPTAIN
ROLE
XP
0 / 0
RIBBONS
ACHIEVEMENTS UNLOCKED
STATISTICS
Incoming Transmission
Human Command
Faction Transmission
DAILY MISSION COMPLETE
Threat 1 - Wave 1
RUN TIME: 00:00
RUN ID: —
CAPTAIN PROGRESSION
CAPTAIN
ROLE
XP
0 / 0
STATISTICS

BRONZE
Wave —
— XP

SILVER
Wave —
— XP

GOLD
Wave —
— XP

PLATINUM
Wave —
— XP
Tier: None
Holographic Command Interface
Choose Mode
Run Setup
VERSUS VOID
Full Run • Warping • Solar Map
DAILY MISSION
Arena Protocol • Briefing
DAILY MISSION
Arena Briefing
HUMAN
Standard Fleet
Navigator
Map / Warp
Stars
0 XP
XP
EVENT TYPE
WAVES
Endless edge spawns • Boss milestones at 20/40/60/80
MODIFIER
NONE
No anomalies detected.
Best Today
—
Wave —
Score —
Beat your best to upgrade today's tier.
Starting Loadout
- Starting ship kit: Standard (prototype)
- Chips: Curated daily set (coming soon)
Rewards
Bronze
Wave 6
+20 XP
Silver
Wave 12
+40 XP
Gold
Wave 18
+60 XP
Rewards and thresholds are placeholders for now.
Achievements
Major Achievements
Run Challenges
Lifetime
Intel
Ribbons Intel
0/0
Void Mother Intel
0/0
Support Development
Support the Future of Merge Versus Void
Merge Versus Void is a solo-developed strategy game, and every contribution helps keep development moving forward.
Donations support new features, polish, artwork, systems, and continued updates to the current game.
The long-term vision is to grow Merge Versus Void into a full professional release — a larger-scale version built in Unreal Engine with expanded gameplay, visuals, and content.
Every contribution helps bring that vision closer to reality.
In-Development Mothership Concept
A glimpse at the visual direction for the future of Merge Versus Void.
Ascension
Ascension Points
0 AP
Wins
0
Next Victory
1 AP
Next Rank
0 / 5 SPENT
Ascension Root
Core Node • Unlock Only
0 AP
Spend placeholder Ascension Points to unlock nodes and test future legacy progression.
Selected
How Ascension Works
- Victories = 1 AP
- Active Challenges increase the amount of AP you receive for a victory.
- You received 3 Free AP when Ascension first unlocked.
- Spend AP on colors, skins, backgrounds, or brave the challenge path to accelerate your journey.
Patch Notes
Patch 0.28.24 • April 26, 2026
Features
- Added a dedicated Donate button that opens a premium support panel with PayPal access, contextual messaging, and concept art.
- Added a small-screen notice to the main menu when the current display is too small to comfortably play the game.
- Added Void Resistance to all modules.
- Added Void Cyst events to the common discovery pool.
- The Vault Station now previews the Prototype Arc Module in the UI before keycodes are spent on that door.
- Ship Repair Kits can now be collected and converted into Scrap when the Mothership is already full on repair kits.
Visual / Audio
- Added purple collection VFX for Void Tooth pickups.
- Added a sweeping purple fleet-wide VFX when a Void Tooth is studied.
- Improved Distress Beacon completion presentation: Cargo Ships now warp away with VFX instead of disappearing.
- Curated Vault Station and Intel Vault rewards so they pop out of the station instead of appearing instantly.
- Adjusted the opening animation for Vault Station doors.
Balance / Rules
- Reworked resource collection to use an instant segmented pip progress bar instead of the standard timed progress bar.
- Large Asteroid loot tables now guarantee exactly 1 Warp Fuel instead of rolling from 0-3 Warp Fuel.
- The Crystal Forge can now continue churning while the player is viewing the Solar System map.
- The Void Mother's battle-grid movement speed has been doubled.
- Units can no longer dodge the AOE Void Damage from the Void Warlock's Purple Hex Bomb.
- Damage propagated through the fleet by the Orb Weaver Captain can no longer be dodged.
- Removed the ability to drop Resource actors onto ships for repairs.
- Distress Beacon events can no longer spawn adjacent to the starting sector.
- Right-clicking a module slot now unequips the module instead of opening the browser context menu.
- Right-clicking an empty module slot no longer opens the browser context menu.
Bug Fixes
- Fixed a bug where Wave Event sectors would not complete after destroying the Void Tyrant if the Void Mother was also present.
- Fixed a bug where the Void Mother incorrectly carried the Void Sentinel with her when retreating from a sector.
- Fixed a regression where the Orb Phase Gate could fall back to Human Relay Station abilities.
- Fixed an issue where Crystal Pylon and Crystal Forge actors were not fully receiving Stealth VFX.
- Fixed an issue where Veil Convocation VFX did not apply to actors affected by a Gradient Ascension node.
- Fixed a crash that could occur when selecting the Prototype Arc Module.
- Fixed the final thank-you message so it now triggers correctly.
- Fixed Dreadnought beams so they are affected by the Mythic Wake VFX package.
- Fixed a bug where the Human Destroyer's beam weapon was not dealing damage.
- Fixed an issue where the Void Mother could spawn in the center of a Major Station sector when the player was already there.
Credits & Attributions
Joshua Schafer
Game Design, Programming, 3D Art, 3D Modeling, Art Direction, Systems Design
ChatGPT / ChatGPT Pro
HTML, JavaScript, and Three.js Programming Support
Implementation, Debugging, Systems Design, UI Iteration, Balance Planning
2,824 Development Iterations
Phil Michalski — PMSFX.com
Sci-fi Sound Effects
Suno.com
AI Music
ElevenLabs.com
AI Sound Effects
Tools Used
- Microsoft Visual Studio Code
- Blender
- Adobe Photoshop
Additional Assets
- Licensed Purchased Assets
- Free-Use Assets
- AI-Assisted Assets
CODEX
How To Play
Choose Mothership
Faction
HUMAN
Balanced • Modular
LOCKED - DEFEAT THE VOID MOTHER WITH HUMANS TO UNLOCK
ORBS
Drone Doctrine
LOCKED - DEFEAT THE VOID MOTHER WITH ORBS TO UNLOCK
JUSTICAR
Crystalline Hulls
Choose Captain
Run Setup
Captain
Run-defining perks
MAJOR PERK
SLIPSTREAM
Free warp (0 fuel) within range. Rift Gate return.
Stars
0 XP
XP
x0
x0
LOGISTICS DOCTRINE
COOLDOWN • 0s
FORTIFY
Durability doctrine for hard sectors.
• Stabilize frontline ships during contact.
• Protect shields while repositioning.
SWITCH COOLDOWN
01
50
SYSTEMS
STATS
No selection
Select an actor, enemy, or solar object.
CHIPS 0/0
ENERGY
FLEET
00
SYSTEMS
No selection
Click a ship, enemy, or object.